Pages

Showing posts with label Dungeon Mastering. Show all posts
Showing posts with label Dungeon Mastering. Show all posts

November 27, 2013

DMs Are More Than Storytellers; They're Leaders

Whether you call him the dungeon master, game master, or He Who Commands The Heavens And Demands Cheetos Each Game, one thing is clear: this is one of the most important positions at the table. I'm going to refer to him as the DM (mostly because the latter of the titles is far too long).

A DM smiting in its natural habitat.
In most game systems, the DM essentially serves as the computer through which his/her fellow players access the game through.  Plot, NPC interactions, world creation, monster combat, even graphics (in the form of narrative and descriptive storytelling) are all the DM's domain.  It's a monumental task - one that only the bravest undertake.  And because of this, countless articles have been written on the mechanics of being a DM and how to execute the perfect game.  

But no one mentions perhaps the most difficult aspect of this roll.  Regardless of system, the DM's role is that of a leader not unlike a football coach, CEO, or teacher.


Yes, a good DM is an accomplished writer, actor, and craftsman.  But everything falls to pieces when the DM doesn't realize that the role also includes 3 key aspects.


November 25, 2013

A one-shot with Dungeon World

Am I wrong for feeling a little self-conscious whenever I search for "Dungeon World"?  I always expect the worst - curse you, Internet!

Last week, the DM of my regular D&D (4e) session bowed out due to work.  Unwilling to give up my regular night of nerd bro-hood, I volunteered to run a one-shot game with a new game I'd bought: Dungeon World.